Skip to main content

Numbers To Know

System Scaling Thresholds Matrix

ComponentKey Performance MetricsScale Triggers (When to Action)Core Design Alternatives
Caching(e.g., Redis, Memcached)• ~1 ms latency
• 100k+ operations/sec
• Memory-bound (up to 1TB)
• Hit rate < 80%
• Latency > 1ms
• Memory usage > 80%
• High cache churn/thrashing
• Cluster sharding
• Eviction policy adjustments (LRU/LFU)
• Cache-aside vs Write-through changes
Databases
(e.g., Postgres, MySQL, NoSQL)
• Up to 50k transactions/sec (TPS)
• Sub-5ms read latency (cached)
• 64 TiB+ storage capacity
• Write throughput > 10k TPS
• Read latency > 5ms uncached
• Disk capacity > 70-80%
• Geo-distribution requirements
• Read replicas
• Database sharding (Horizontal scaling)
• Secondary indexing / NoSQL migration
App Servers
(e.g., Go, Java, Node.js)
• 100k+ concurrent connections
• 8-64 cores @ 2-4 GHz
• 64-512GB RAM standard (up to 2TB)
• CPU utilization > 70%
• Response latency > SLA limit
• Active connections near 100k/instance
• Memory usage > 80%
• Horizontal auto-scaling ( stateless )
• Load balancing optimization (Least Conn)
• Async I/O / Event-loop optimizations
Message Queues
(e.g., Kafka, Pulsar, RabbitMQ)
• Up to 1M msgs/sec per broker
• Sub-5ms end-to-end latency
• Up to 50TB storage
• Throughput near 800k msgs/sec
• Partition count ~200k per cluster
• Sustained/growing consumer lag
• Add partitions/brokers
• Consumer group scaling
• Retention policy tuning

Core Numbers (Back-of-the-Envelope Blueprint)

Latency Numbers You Should Know (Jeff Dean's Latency Numbers)

  • L1 cache reference: 0.5 ns
  • Branch mispredict: 5 ns
  • L2 cache reference: 7 ns
  • Mutex lock/unlock: 25 ns
  • Main memory reference (RAM): 100 ns
  • Compress 1K bytes with Zippy: 3,000 ns (3 µs)
  • Send 1K bytes over 1 Gbps network: 10,000 ns (10 µs)
  • Read 4K randomly from SSD: 150,000 ns (150 µs)
  • Read 1 MB sequentially from memory: 250,000 ns (250 µs)
  • Round trip within same datacenter: 500,000 ns (0.5 ms)
  • Read 1 MB sequentially from SSD: 1,000,000 ns (1 ms)
  • Disk seek (HDD): 10,000,000 ns (10 ms)
  • Read 1 MB sequentially from HDD: 20,000,000 ns (20 ms)
  • Send packet OH to CA to OH (WAN): 150,000,000 ns (150 ms)

Notes

1 ns = 10^-9 seconds
1 us = 10^-6 seconds = 1,000 ns
1 ms = 10^-3 seconds = 1,000 us = 1,000,000 ns

Data Multipliers & Storage Quick-Math

Always convert sizes to bytes to make multiplication easy.

  • Byte (B): 1 byte (typically 1 character)
  • Kilobyte (KB): 2^10 bytes approx 1,000 bytes
  • Megabyte (MB): 2^20 bytes approx 1,000,000 bytes (10^6)
  • Gigabyte (GB): 2^30 bytes approx 1,000,000,000 bytes (10^9)
  • Terabyte (TB): 2^40 bytes approx 1,000,000,000,000 bytes (10^12)
  • Petabyte (PB): 2^50 bytes approx 1,000,000,000,000,000 bytes (10^15)

Time & Volume Conversions (The "Rule of 100k")

To quickly convert daily traffic volumes into Queries Per Second (QPS), remember that a day has approximately 86,400 seconds. In an interview, round this up to 100,000 for lightning-fast mental math:

Average QPS = Total Requests per Day / 100,000

  • 1 Million requests/day = ~10 to 12 QPS

  • 10 Million requests/day = ~100 to 116 QPS

  • 100 Million requests/day = ~1,000 to 1,160 QPS

  • 1 Billion requests/day = ~10,000 to 11,600 QPS

  • Peak QPS: Always multiply your average QPS by 2x to 5x to plan for traffic spikes.

High-Scale Design Conventions & Constraints

Availability & SLA Calculations

  • 99% ("Two Nines"): ~3.65 days downtime/year | 14.4 minutes/day
  • 99.9% ("Three Nines"): ~8.76 hours downtime/year | 1.44 minutes/day
  • 99.99% ("Four Nines"): ~52.6 minutes downtime/year | 8.64 seconds/day
  • 99.999% ("Five Nines"): ~5.26 minutes downtime/year | 864 milliseconds/day

Hardware & Network Baselines

  • Commodity Server Storage: Modern NVMe drives handle up to 1-3 GB/s sequential reads/writes and 500k+ IOPS. HDDs handle around 100-200 MB/s sequential and only 100-200 IOPS.
  • Network Bandwidth: Standard cloud server instances have network interfaces ranging from 10 Gbps to 100 Gbps. Ensure your data transfer calculations do not saturate the network interface cards (NIC).
  • TCP/IP Socket Limits: A single IP can theoretically have up to 65,535 ports. An application server handling incoming traffic is constrained by file descriptors (ulimit), memory per connection (roughly 4KB–64KB overhead per TCP connection), and available ports if acting as a reverse proxy or outbound client.